In my first year of university, I participated in four game jams, creating four games in 48 hours each. I like three of them games—”Asbestos Absolver,” “Mystery on the Gooseberry Express,” and “City Chef Dash”.
Role: Programmer
Used: C#, Unity 3D, ProBuilder, GitLab, Visual Studio
Asbestos Absolver was a unique game jam project that coincided with my birthday, leading my friend and I to create a small yet humorous game. In this game, players are tasked with removing asbestos from walls and other surfaces in a room by eating it. The more asbestos player consums the progressively worsens the player’s simulated cancer condition is. As the team lead and programmer, I developed the movement mechanics, the asbestos-eating interactions, building the level in ProBuilder and the effects of the cancer progression within the game.
Role: Programmer & Team Lead
Used: C#, Unity 3D, Cg, GitLab, Visual Studio, Aseprite
Mystery on the Gooseberry Express is a puzzle game set on a train, where players use their ‘sixth sense’ to solve puzzles and uncover clues aimed at thwarting an illegal gooseberry contraband operation. I contributed to the game by designing the visuals for the sixth sense feature, including a custom shader writen in Cg. Additionally, I developed several of the game’s puzzles and the dialogue system, enhancing player interaction and the overall narrative experience. Sadly this game is the most unfinished one, but I’m currently working on fixing it.
Role: Programmer & Team Lead
Used: C#, Unity 3D, GitHub, Visual Studio
“City Chef Dash” was my first game jam project. As the solo programmer I created a two-player game where one is cooking pizzas and controls navigation and the second player drives the car and delivers food. Additionally, I led the team and presented our project to a small audience, gaining valuable insights into teamwork and project management under tight deadlines.